for me, i sometimes just want to finish track, and sometimes i really invest every creative bit into it, from arranging to final song. I mean, you can get creative in many ways. I just mixed quick this track, i really can make tracks messy by involving many parallel chains.įor example i send sample/melody to parallel mixbus channel, add ton of processing - for example long and colorful everb (XT native), put sidechain at the end coming from the dry sample as well, so it can create pretty good atmosphere without interfering with sample (and redirect that mixbus to sidechain mixbus - one of remaining 4 sums). Or to achieve pumping effect like heard in generic house/EDM tune, as something that is part of genre, rather than to solve specific task I hate to be that guy that brings this dead horse back to life only to beat it further, but I would like to see real sidechain compression in Renoise. Sometimes people use sidechain just to mask percussion from samples, or nasty hihats (especially those from earlier drum machines, which where sounding like a 'metal'). i do this so when drums are not present, sample can take over the spectrum, but in hip hop drums should be dominant, so whenever they kick in, they have the 'lead', and sample (or whatever, percussion, bass, background noise/atmosphere) gets out of the way, so it sounds full, yet compact, and it partly regulates frequency clashing - phases etc. Can Renoise do Sidechain compression Ive looked all over the place and it seems Renoise cant do that sort of 'pumping' effect without a true sidechain compressor. (08-14-2020, 12:43 PM)Pi_K Wrote: man can you elaborate why and how are you handling on the same mixbus called SAMPLE, 2 a-compressors that as far as I can hear/understand are working one on the kick and other on the snare? am I correct on this?Įxactly, first for kick, second for snare, and on bass mixbus, i have only sidechain coming from kick.
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