![]() So with five party members, it feels just a little bit easier to manage.” “As the party size grows, the number of combatants also grows. “ makes a significant difference in how easily you can process what’s going on on-screen,” Sawyer says. ![]() “But doing that to a spiritual successor of games that almost always had six party members didn’t seem like a good idea.”īut Pillars of Eternity 2 isn’t just content to bow to tradition for tradition’s sake. “We had talked about it going all the way back to Pillars of Eternity,” Sawyer confesses. But Sawyer and Urquhart aren’t going to let tradition get in the way of making a better game. See also Depths of Skyrim gives the sea a muchneeded makeover The party size will be reduced to five, combat is overhauledįor long-time fans of Baldur’s Gate and Icewind Dale, dropping the party size down a member might seem like heresy. Fortunately, you will be able to alter decisions with a new save, letting you experiment and see how consequences from Pillars of Eternity carry over. “If you did, you have to live with it,” Sawyer laughs. Most importantly is that a few party members like Edér will return for a second round of adventuring-that is if you didn’t kill them back in the Dyrwood. While Sawyer tells me not every decision from Pillars of Eternity will have an influence, some of the bigger decisions will have consequences that reach beyond the sea. You can carry over your character from the first gameīeing in such a foreign land as the Deadfire, I imagine it’ll be a small comfort to be able to play your familiar character once again. While Sawyer was hesitant to give specifics, he did say that Pillars of Eternity 2 is “roughly the size” of Pillars of Eternity. But we wanted to go in a different direction for Pillars 2.” Something that felt very traditional-Mediterranean or central European. “When we made Pillars of Eternity, we were trying to make something that felt like the Sword Coast or the Dalelands. “People know of it as an untamed land that is filled with pirates, sea monsters, and storms,” Sawyer says. Leaving the temperate forests of the Dyrwood behind, players sail to the Deadfire-a land unlike anything seen in Pillars of Eternity. “To save your soul, you must track down the wayward god and demand answers-answers which could throw mortals and the gods themselves into chaos.” See also Caroline Dhavernas Talks HANNIBAL Her Characters Arc Filming the Season 2 Finale Evolving the Show in Season 3 and More You need to pursue him and find out what he’s up to as he marches off into the sea toward the Deadfire Archipelago.” You are left on the brink of death and discover that your fate is tied to Eothas. “He animates it,” Sawyer explains, “destroying your entire castle and killing almost everyone in it. See, it turns out the dead god Eothas isn’t so dead after all, and the massive statue hiding under Caed Nua happens to be the perfect vessel. But then he tells me that Pillars of Eternity 2 opens with a 600-foot-tall statue obliterating your fortress in Caed Nua. When director Josh Sawyer told me the “stakes definitely get higher,” I didn’t think he meant literally. Note: story spoilers for the very start of Pillars 2 follow. You treat with actual gods in the first game, I was curious how Deadfire could ever expand the scope of the story. ![]() The punchline to that joke isn’t yet clear, but what we do know that Pillars of Eternity 2 starts off with a bang. What do an archipelago and a 600-foot-tall god have in common? For now, let’s take a look at some of the biggest changes shaking up the world of Eora. You Are Reading : Pillars of Eternity 2 features a new archipelago revamped combat and an angry godįor the full reveal on everything Deadfire, you’ll need to pick up next month’s issue of PC Gamer. “I always thought it would be awesome to have our own world to tell stories in,” Obsidian Entertainment CEO Feargus Urquhart tells me. Judging by the fact that its Fig crowdfunding campaign has already raised double the initial goal, it’s a world many players are excited to revisit. We have high hopes for the sequel, not least because this is the first time Obsidian Entertainment has ever been able to revisit a world for a second time. Pillars of Eternity was an outstanding return to the golden age of cRPGs-so good that we gave it a score of 92 in our review.
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